[Bug 40480] New: Skyrim crashes with "wined3d_texture_load Failed to load location (srgb 0)."
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Apr 16 17:42:40 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40480
Bug ID: 40480
Summary: Skyrim crashes with "wined3d_texture_load Failed to
load location (srgb 0)."
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: alexchandel at gmail.com
Distribution: ---
Created attachment 54247
--> https://bugs.winehq.org/attachment.cgi?id=54247
Skyrim wine-1.9.8 crash
Attempting to play Skyrim (from Steam) on OSX 10.11.4 and wine 1.9.8 results in
Skyrim crashing at the game loading screen (after the menu, but before any of
the actual game is drawn).
There are dozens of "fixme:system:IsProcessDPIAware stub!" just before the
crash, but it actually happens just when this is printed:
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #75:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in2' to match BindAttributeLocation request.
fixme:d3d:surface_load_location Unimplemented copy from
WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_TEXTURE_RGB for depth/stencil
buffers.
err:d3d:wined3d_texture_load Failed to load location (srgb 0).
err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
0x962d8498
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