[Bug 25857] Multiple games (Stronghold 2, Need for Speed: Carbon demo, Purge) fail to draw correctly because of ID3DXEffectImpl_*Pass calls

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 21 02:55:25 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=25857

--- Comment #76 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Lorenzo Ferrillo from comment #75)
> @PAul Gofman
> 
> I was looking in the wine git mirror, and I saw this
> commit:https://github.com/wine-mirror/wine/commit/
> 58d80d90a54a9d3be853e549ae828edc411f2649
> 
> While I'd love to see preshading fully supported in wine, it seem like you
> forgot to add "exp" : 
>  {0x105, "exp", 1, 0, pres_exp}, /* PRESHADER_OP_EXP */    
> 
> (Completly not defined.)

exp opcode is added in the testing patch attached to this bug. I am going to
suggest it upstream soon, but actually there are a lot of other opcodes missing
(there was no point adding them all at once in initial implementation). There
is still a TODO list for effects framework which I am going to send and adding
all the opcodes is one of TODOs.

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