[Bug 40513] Guild Wars problem with mission map

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 21 10:49:29 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40513

--- Comment #5 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Fen from comment #4)
> err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.

Does it work any better if you don't disable GLSL?

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