[Bug 40518] New: Guild Wars shows only garbled screen when anti-aliasing enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Apr 21 20:59:53 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40518

            Bug ID: 40518
           Summary: Guild Wars shows only garbled screen when
                    anti-aliasing enabled
           Product: Wine
           Version: 1.9.8
          Hardware: x86
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: hverbeet at gmail.com
   Regression SHA1: feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93
      Distribution: ---

Created attachment 54327
  --> https://bugs.winehq.org/attachment.cgi?id=54327
terminal output

Due to recent changes in wined3d whenever I start up Guild Wars, the screen is
filled with garbage, which looks like leftover textures from previous runs.
Otherwise the game is running, I can hear the music playing and the mouse
pointer is visible over the corrupted screen.
The problem doesn't occur if I disable in-game anti aliasing in the game video
options.

Regression introduced by

commit feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Mon Apr 18 19:06:26 2016 +0200

    wined3d: Store renderbuffer IDs in struct wined3d_texture.

The screen looks good with the previous commit.

Tested with Nvidia binary drivers 340.96, haven't tried the game with
Mesa/Nouveau yet.

wine-1.9.8-144-g7c18fe1

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