[Bug 40518] New: Guild Wars shows only garbled screen when anti-aliasing enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Apr 21 20:59:53 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40518
Bug ID: 40518
Summary: Guild Wars shows only garbled screen when
anti-aliasing enabled
Product: Wine
Version: 1.9.8
Hardware: x86
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: hverbeet at gmail.com
Regression SHA1: feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93
Distribution: ---
Created attachment 54327
--> https://bugs.winehq.org/attachment.cgi?id=54327
terminal output
Due to recent changes in wined3d whenever I start up Guild Wars, the screen is
filled with garbage, which looks like leftover textures from previous runs.
Otherwise the game is running, I can hear the music playing and the mouse
pointer is visible over the corrupted screen.
The problem doesn't occur if I disable in-game anti aliasing in the game video
options.
Regression introduced by
commit feb86895b4f0b1a9b43a4e47f7169e27fd5e3e93
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Mon Apr 18 19:06:26 2016 +0200
wined3d: Store renderbuffer IDs in struct wined3d_texture.
The screen looks good with the previous commit.
Tested with Nvidia binary drivers 340.96, haven't tried the game with
Mesa/Nouveau yet.
wine-1.9.8-144-g7c18fe1
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