[Bug 33066] resident evil 6 pc benchmark Black screen

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Apr 22 12:40:50 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=33066

--- Comment #16 from super_man at post.com ---
Another try with +tid, +relay channels and it at the end complains that it run
out of video memory.

It loops a lot of these lines.

0009:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0cc9
0042:Ret  KERNEL32.InterlockedIncrement() retval=00000029 ret=00ed0e83
0043:Ret  KERNEL32.InterlockedIncrement() retval=0000002a ret=00ed0e83
0009:Ret  KERNEL32.InterlockedIncrement() retval=0000002b ret=00ed0cc9
0042:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0e83
0043:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0e83
0009:Call KERNEL32.InterlockedIncrement(01a7e83c) ret=00ed0cc9

3rd run with wine-staging and I get these lines.

err:d3d:wined3d_debug_callback 0x465b0ce0: "GL_OUT_OF_MEMORY in glTexSubImage".
err:d3d:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glTexSubImage2D @ surface.c / 1180
err:d3d:wined3d_debug_callback 0x465b0ce0: "GL_OUT_OF_MEMORY in glTexSubImage".
err:d3d:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505)
from glTexSubImage2D @ surface.c / 1180
err:d3d:resource_init Failed to allocate system memory.

I have only integrated gpu online now with 1Gb memory, maybe retry later with
high end ati.

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