[Bug 40531] New: Max Payne 3 : Smoke, plants, blood rendered incorrectly

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Apr 24 18:08:51 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40531

            Bug ID: 40531
           Summary: Max Payne 3 : Smoke, plants, blood rendered
                    incorrectly
           Product: Wine-staging
           Version: 1.9.7
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: berillions at gmail.com
                CC: erich.e.hoover at wine-staging.com, michael at fds-team.de,
                    sebastian at fds-team.de
      Distribution: ---

Created attachment 54354
  --> https://bugs.winehq.org/attachment.cgi?id=54354
Smoke gun renderer black

Hi,

I create this bug report to wine-staging because the game runs only with this
version of Wine. With the Vanilla version it crashes at launch.

You can see on the differents screenshot, Smoke, plants, blood rendered
incorrectly in-game. Smoke and blood rendered black while plants rendered 
white

In the terminal output, the console shows continually this line :

fixme:d3d:wined3d_texture_generate_mipmaps texture 0x4ee90140 stub!

I uploaded to mediafire the +d3d WINEDEBUG :
http://www.mediafire.com/download/64drxlxx8i3irxs/d3d_MaxPayne3.txt.tar.xz

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