[Bug 41055] "Texture ... does not have a drawable" on i915 with D3D8

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 3 10:15:42 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41055

--- Comment #4 from Ruslan Kabatsayev <b7.10110111 at gmail.com> ---
(In reply to Henri Verbeet from comment #2)
> (In reply to Ruslan Kabatsayev from comment #1)
> > trace:d3d:wined3d_dll_init Not always rendering backbuffers offscreen.
> Are you using custom registry settings? Does it work any better without
> those?
> 
> The message from wined3d_texture_prepare_location() is a little too strict,
> but probably harmless if it happens because you set "AlwaysOffscreen" to
> "disabled".

With AlwaysOffscreen set to enabled (or without the key at all) I don't have
this message, but the cube in the test case still is white, i.e. not textured.

(In reply to Bruno Jesus from comment #3)
> I cannot compile this (obviously a problem here) so can you attach a
> compiled text case, please?

I don't correctly have set-up mingw32 on this machine. Will wineg++-compiled
binary be good enough? If not, I'll attach a Win32 exe in several hours.

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