[Bug 36564] 'Candytron' demo: certain objects are black with GLSL enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 3 10:19:20 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=36564

--- Comment #7 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Béla Gyebrószki from comment #6)
> (In reply to Sergey Isakov from comment #5)
> > The bug is wrong.
> > I just tested the game in real Windows 7 Sp1. Nvidia Geforce 7300LE.
> > Those bricks looked the same as in Wine, they are black with slight green
> > shadows.
> 
> Probably invalid then. I can't test it under real Windows.
> 
> Henri Verbeet, what's your opinion on this bug, is it worth keeping it alive?
> 
I'm not sure, it does sounds like a legitimate regression. I suspect it might
be related to the issue with multiplications of infinities by zeroes, perhaps
in the fixed function lighting code, but I can't reproduce the issue here (AMD
CAYMAN, Mesa). I do have a different issue that looks like what's described in
bug 22785, but that doesn't help for this bug, of course.

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