[Bug 40978] Wrong colors on i915 and similar GPUs in GTA Vice City

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 3 10:43:07 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40978

--- Comment #7 from Henri Verbeet <hverbeet at gmail.com> ---
Does this work any better with current git?
b62f4139eda58e8e25cbc58864fcea2599a20e97 in particular may have helped.

(In reply to Ruslan Kabatsayev from comment #6)
> Doesn't support for vertex shaders in fact make GL_EXT_vertex_array_bgra
> redundant? Maybe to unify the code it'd make more sense to do the swizzles
> in the shader unconditionally?

We need EXT_vertex_array_bgra for hardware that can't do GLSL, and it's a
little nicer than doing swizzles in the shader. For what it's worth, I don't
think there's any reason i915 couldn't support EXT_vertex_array_bgra, it should
be fairly straightforward to add for someone familiar with the driver.

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