[Bug 23041] Darkness Within 2 demo: crashes on startup without native d3dx9_40

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 3 13:15:52 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=23041

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
            Summary|Darkness Within 2 demo:     |Darkness Within 2 demo:
                   |crashes on startup without  |crashes on startup without
                   |d3dx9_36                    |native d3dx9_40
         Resolution|---                         |FIXED

--- Comment #12 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Béla Gyebrószki from comment #11)
> Now it needs native d3dx9_40 (or d3dcompiler_43). Steam version here.
> 'Shaders are missing!' error message on start with built-in d3dx.
> In the terminal:
> err:d3dcompiler:compile_shader HLSL shader parsing failed.
> 
> wine-1.9.15-197-g9ef65cf

I guess it would have been cleaner to open a separate bug for the (current)
d3dcompiler issue back then, after all.

I'm resolving this one now. I'm not sure which patches fixed the assembler (I
should have left a comment here at the time :/), I guess something in the
9a8ffc916cb1f65e2118c7deba11bc91a4e7cc42..5bb403ceb2be5f727c24a87bee35e72fdd6b41aa
range.

Feel free to open a new bug for the d3dcompiler issue, or maybe add the game to
one of the existing d3dcompiler bugs.

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