[Bug 41059] New: Necropolis requires OMSetDepthStencilState Two-sided stencil testing when using DirectX 11

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 3 14:59:42 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41059

            Bug ID: 41059
           Summary: Necropolis requires OMSetDepthStencilState Two-sided
                    stencil testing when using DirectX 11
           Product: Wine
           Version: 1.9.15
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: fjfrackiewicz at gmail.com
      Distribution: ---

I am running some tests on Necropolis when it's being ran in DirectX 11 mode. 

Obviously, the game is going to have issues with DirectX 11 at the moment but I
did notice some interesting terminal output that I have not seen in some of the
other DirectX 11 games I've been testing in Wine. 

Apart from the usual spam of these two lines: 

fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.

this line shows up occasionally: 

fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.
fixme:d3d11:d3d11_immediate_context_OMSetDepthStencilState Two-sided stencil
testing not supported.

in the terminal. 

I am currently running the game in Wine 1.9.15-132-g0f2a776 in Windows 7 mode.

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