[Bug 40725] 8-bit Armies crashes on start, needs a proper dxgi_swapchain_GetFullscreenState() implementation

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Aug 10 18:30:45 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40725

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|8-bit Armies crashes on     |8-bit Armies crashes on
                   |start (32-bit prefix,       |start, needs a proper
                   |Windows 7 mode)             |dxgi_swapchain_GetFullscree
                   |                            |nState() implementation
         Resolution|---                         |DUPLICATE
      Fixed by SHA1|                            |f586cc98a02b140678ceb59a302
                   |                            |1bacdd90a36d6
          Component|directx-d3dx11              |directx-d3d
             Status|UNCONFIRMED                 |RESOLVED

--- Comment #15 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to fjfrackiewicz from comment #13)
> (In reply to Józef Kucia from comment #12)
> > (In reply to fjfrackiewicz from comment #9)
> > > After I installed this patch
> > > https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new
> > > line in the terminal output for this game: 
> > > 
> > > fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet
> > > supported
> > > 
> > > The game still crashes at start and fails to make a full screen window.
> > 
> > The original issue is fixed now. The game should start with native
> > d3dx11/d3dcompiler.
> 
> Excellent. I will test it out ASAP :) 
> 
> Should I file a different bug for the "Compilation target "fx_5_0" issue?

That seems cleaner, yes. I'm retargeting this bug to the GetFullscreenState()
issue and resolving it.

*** This bug has been marked as a duplicate of bug 40920 ***

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