[Bug 40725] 8-bit Armies crashes on start, needs a proper dxgi_swapchain_GetFullscreenState() implementation
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Aug 10 18:30:45 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40725
Matteo Bruni <matteo.mystral at gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|8-bit Armies crashes on |8-bit Armies crashes on
|start (32-bit prefix, |start, needs a proper
|Windows 7 mode) |dxgi_swapchain_GetFullscree
| |nState() implementation
Resolution|--- |DUPLICATE
Fixed by SHA1| |f586cc98a02b140678ceb59a302
| |1bacdd90a36d6
Component|directx-d3dx11 |directx-d3d
Status|UNCONFIRMED |RESOLVED
--- Comment #15 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to fjfrackiewicz from comment #13)
> (In reply to Józef Kucia from comment #12)
> > (In reply to fjfrackiewicz from comment #9)
> > > After I installed this patch
> > > https://bugs.winehq.org/attachment.cgi?id=55074&action=diff I noticed a new
> > > line in the terminal output for this game:
> > >
> > > fixme:d3dcompiler:compile_shader Compilation target "fx_5_0" not yet
> > > supported
> > >
> > > The game still crashes at start and fails to make a full screen window.
> >
> > The original issue is fixed now. The game should start with native
> > d3dx11/d3dcompiler.
>
> Excellent. I will test it out ASAP :)
>
> Should I file a different bug for the "Compilation target "fx_5_0" issue?
That seems cleaner, yes. I'm retargeting this bug to the GetFullscreenState()
issue and resolving it.
*** This bug has been marked as a duplicate of bug 40920 ***
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list