[Bug 39891] In Split/ Second all Wireless XBox 360 controllers are mapped to the Joystick 3 entry instead of js0- >Joystick 0, js1->Joystick 1, etc

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Aug 12 22:24:07 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=39891

Bruno Jesus <00cpxxx at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
     Ever confirmed|0                           |1
             Status|UNCONFIRMED                 |NEW

--- Comment #12 from Bruno Jesus <00cpxxx at gmail.com> ---
Ok, experiments so far:

1 Generic USB Joystick with 8 buttons - Menu does not work, in-game work, needs
manual button assignment

1 wired Xbox 360 controller - works out of the box in the menus and game, no
assignment needed

Why the Xbox controller works in the menus? No idea, maybe it has to do with
the fact that it is automatically recognized and configured so the game is sure
what button is each operation

Then I attached the Xbox 360 wireless receiver (disassembled from a red bricked
xbox, thanks internet for the tutorials), then I can see the main problem you
talk about every control input going to the last controller.

At first I thought it was because every joystick have the same name in Wine, so
I changed the code so they got different names, but that didn't help. The game
is clearly polling all joysticks all the time, including during the button
assignment screen.

I need to learn how to sync a wireless controller to the receiver in Linux so I
can test if it works in the menu for me. Did you test with a wired xbox
controller?

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