[Bug 34896] Borderlands slows down on anything after 1.4.1

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Aug 15 09:36:48 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=34896

Taki Eddine <taki.eddine.47 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |taki.eddine.47 at gmail.com

--- Comment #17 from Taki Eddine <taki.eddine.47 at gmail.com> ---
Hello, recently i installed `Borderlands` under `wine 1.9.16 (Staging)`, and
still runs very slow compared to windows,

My rig is:
  * CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz.
  * RAM: 8 GB DDR3 @ 1600 MHz.
  * GPU: Nvidia Gefore GTX 950m.
  * OS : Manjaro Linux x64.

Under `Windows 8.1 x64` with resolution `1680x1050 @ 60 Hz`, Borderlands run at
`60 FPS` at main menu, and `55 -> 60 FPS` in gameplay.

Under `wine` using `win32` prefix with same screen resolution, Borderlands run
`48 FPS` at main menu, and `20 -> 30 FPS` in gameplay, and from the start
`wine` keeps printing this in the console:

fixme:d3d:wined3d_debug_callback 0x2e330338: "Program undefined behavior
warning: Sampler object 11 has depth compare enabled. It is being used with
depth texture 157, by a program that samples it with a regular sampler. This is
undefined beahvior.".
err:d3d:wined3d_texture_prepare_location Texture 0xd2237f8 does not have a
drawable.
...

The settings used by `winetricks`:
    "alldlls=builtin"
    "ao=disabled"
    "ddr=opengl"
    "fontsmooth=rgb"
    "glsl=disabled"
    "grabfullscreen=y"
    "multisampling=enabled"
    "mwo=disable"
    "orm=fbo"
    "sound=pulse"
    "strictdrawordering=disabled"
    "vd=off"
    "videomemorysize=4096"
    "win7"

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