[Bug 34896] Borderlands slows down on anything after 1.4.1
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Aug 15 09:36:48 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=34896
Taki Eddine <taki.eddine.47 at gmail.com> changed:
What |Removed |Added
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CC| |taki.eddine.47 at gmail.com
--- Comment #17 from Taki Eddine <taki.eddine.47 at gmail.com> ---
Hello, recently i installed `Borderlands` under `wine 1.9.16 (Staging)`, and
still runs very slow compared to windows,
My rig is:
* CPU: Intel(R) Core(TM) i7-4720HQ CPU @ 2.60GHz.
* RAM: 8 GB DDR3 @ 1600 MHz.
* GPU: Nvidia Gefore GTX 950m.
* OS : Manjaro Linux x64.
Under `Windows 8.1 x64` with resolution `1680x1050 @ 60 Hz`, Borderlands run at
`60 FPS` at main menu, and `55 -> 60 FPS` in gameplay.
Under `wine` using `win32` prefix with same screen resolution, Borderlands run
`48 FPS` at main menu, and `20 -> 30 FPS` in gameplay, and from the start
`wine` keeps printing this in the console:
fixme:d3d:wined3d_debug_callback 0x2e330338: "Program undefined behavior
warning: Sampler object 11 has depth compare enabled. It is being used with
depth texture 157, by a program that samples it with a regular sampler. This is
undefined beahvior.".
err:d3d:wined3d_texture_prepare_location Texture 0xd2237f8 does not have a
drawable.
...
The settings used by `winetricks`:
"alldlls=builtin"
"ao=disabled"
"ddr=opengl"
"fontsmooth=rgb"
"glsl=disabled"
"grabfullscreen=y"
"multisampling=enabled"
"mwo=disable"
"orm=fbo"
"sound=pulse"
"strictdrawordering=disabled"
"vd=off"
"videomemorysize=4096"
"win7"
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