[Bug 41118] We Happy Few (UE4) crashes with "D3DRHI->GetFactory()-> CreateSwapChain(DXGIDevice,&SwapChainDesc,SwapChain.GetInitReference())"

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Aug 16 11:59:42 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41118

--- Comment #8 from fjfrackiewicz at gmail.com ---
(In repl(In reply to Józef Kucia from comment #7)
> (In reply to Matteo Bruni from comment #6)
> > http://source.winehq.org/patches/data/125599 might be an actual fix for this
> > crash, you might want to give it a try.
> 
> D3D11 doesn't use wined3d_device_reset() so this patch is not a fix for this
> crash.
> 
> I expect that the game asks for unsupported resolution and
> wined3d_swapchain_set_fullscreen() fails because it cannot switch the
> resolution. AFAIK DXGI shouldn't ever fail in this case. It should use
> FindClosestMatchingMode() or similar function internally.

In that case, do you have specific info you need to get oout of this bug under
any particular conditions? I'll be more than glad to help debug/test, just need
some guidance on what you need, thanks :)

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