[Bug 41211] Obduction (UE4) crashes at startup with "Fatal error!"
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Aug 25 10:01:11 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=41211
cdbfoster at gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #55472|0 |1
is obsolete| |
Attachment #55473|0 |1
is obsolete| |
Attachment #55474|0 |1
is obsolete| |
--- Comment #14 from cdbfoster at gmail.com ---
Created attachment 55476
--> https://bugs.winehq.org/attachment.cgi?id=55476
wine 1.9.17 patched output
The patch moved things forward. The fullscreen window appears, and after
loading for a bit, the Obduction and Unreal logos are displayed.
At that point, a window pops up with:
LowLevelFatalError
[File:E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp][Line:227]
Result failed
at
E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:139
with error E_INVALIDARG
Attached is the new log for this run, and following is the same output with the
wine debug flags.
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