[Bug 41211] Obduction (UE4) crashes at startup with "Fatal error!"

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 25 10:01:11 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41211

cdbfoster at gmail.com changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
  Attachment #55472|0                           |1
        is obsolete|                            |
  Attachment #55473|0                           |1
        is obsolete|                            |
  Attachment #55474|0                           |1
        is obsolete|                            |

--- Comment #14 from cdbfoster at gmail.com ---
Created attachment 55476
  --> https://bugs.winehq.org/attachment.cgi?id=55476
wine 1.9.17 patched output

The patch moved things forward.  The fullscreen window appears, and after
loading for a bit, the Obduction and Unreal logos are displayed.

At that point, a window pops up with:

LowLevelFatalError
[File:E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp][Line:227]
Result failed
at
E:\Obduction-Build-Folder\Obduction-Win-Editor\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Query.cpp:139
with error E_INVALIDARG

Attached is the new log for this run, and following is the same output with the
wine debug flags.

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