[Bug 41213] Elder Scrolls Online has missing textures with D3D11 renderer

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Aug 25 19:29:44 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=41213

--- Comment #4 from Jason Wood <sandain at hotmail.com> ---
I don't know GL or D3D, but it seems to me that this value shouldn't be hard
coded.  A little searching leads me to believe that my patch is wrong, a
default value if 16 is probably correct.  However, either newer versions of
GL/D3D or the hardware itself supports more than 16.  I think this value can be
queried using GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, but I don't know GL so I might
be off.  If the actual number that is supported can be queried, that is
probably the right way to go.

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