[Bug 41910] Endless Legend: black space for water with GLSL enabled, broken resource readouts with disabled

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 3 14:22:57 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41910

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gyebro69 at gmail.com

--- Comment #2 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Created attachment 56305
  --> https://bugs.winehq.org/attachment.cgi?id=56305
terminal output

I confirm the bug (Steam version) and using Nvidia binary drivers 375.20.
The problem is not present with nouveau/mesa (git).

Reducing graphical details to the minimum, disabling postprocessing, depth of
field in the game options doesn't make it better.

I didn't install .Net 4.x or DirectX offered by the Steam version because the
game runs fine with wine-mono 4.6.4. The game doesn't seem to use any d3dx9*
libraries (WINEDEBUG=+loaddll).

The problem is present with Wine 1.7.0, too.

wine-1.9.24-105-g1d3b944
OpenGL vendor string: nouveau
OpenGL renderer string: Gallium 0.4 on NV106
OpenGL core profile version string: 4.3 (Core Profile) Mesa 13.1.0-devel
(git-95ddb37)
OpenGL core profile shading language version string: 4.30

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