[Bug 41955] Guild of Dungeoneering presents a black screen unless using wine-staging

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 9 08:55:29 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41955

fjfrackiewicz at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |fjfrackiewicz at gmail.com

--- Comment #1 from fjfrackiewicz at gmail.com ---
(In reply to Stephan Sokolow from comment #0)
> Guild of Dungeoneering is an Adobe AIR-based game which refuses to progress
> beyond an empty black window on a fresh Wine 1.9.24 prefix and appears to
> consume all idle CPU time while doing so. (But without fighting with other
> applications to consume an entire core as is more common)
> 
> However, it will run perfectly under wine-staging 1.9.23 with CSMT enabled
> and, with CSMT disabled, will scramble up the draw order, resulting in
> flickering and invisible UI elements.
> 
> I've tested both 32-bit and 64-bit Wine prefixes and it appears to make no
> difference aside from the 64-bit prefix adding a crash on exit.
> 
> I don't know which kinds of logs would be appropriate to attach in a
> situation like this.

Could you add the terminal output (as an attachment) you receive from when you
start the game until you get to the black screen?

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