[Bug 38436] Grand Theft Auto V failed to launch

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Dec 11 08:32:16 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=38436

--- Comment #29 from Kimmo Myllyvirta <kimmo.myllyvirta at gmail.com> ---
Created attachment 56371
  --> https://bugs.winehq.org/attachment.cgi?id=56371
debug log tid,dxgi,d3d,d3d11 with -dx10

(In reply to Zeke Sonxx from comment #28)
> So I can't seem to get that far. Using the RX480 regedit I can get
> /farther/, but then crash due to a page fault with d3d11 at the top of the
> stack. Log attached.

I already moved to wine-2.0-rc1. The game is extremely unstable with 1.9.24, it
needs WINED3DFMT_R32G8X24_TYPELESS and various other fixes, which are in
wine-2.0-rc1.

Now the debug log is almost free of errors, there's only one obvious issue
there;
fixme:d3d11:d3d_texture2d_init Multisampled textures not implemented.

Which can be worked around by starting the game with "-dx10" command line
argument (which forces it to use feature level 10), see;
https://support.rockstargames.com/hc/en-us/articles/202518358-Available-Command-Lines-for-GTAV-on-PC

But still just a black screen. No errors, mostly harmless fixmes and warns,
afaics.

Debug log attached, there's lots of background noise from the launcher (which
uses d3d9) and Steam. grep '00bd:\|00d1:' should help.

If someone wants to update the dependencies, then;
multisampled textures: bug 39754 and/or bug 41207
nvidia nvapi: bug 35062

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