[Bug 35205] WOLF RPG Editor 2.10: Updating the whole texture in IDirect3DDevice9::UpdateTexture() breaks font caches
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Dec 12 08:19:57 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=35205
kakurasan at gmail.com changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|WOLF RPG Editor 2.10 |WOLF RPG Editor 2.10:
|(Game.exe): Broken font |Updating the whole texture
|rendering in GPU rendering |in
|mode |IDirect3DDevice9::UpdateTex
| |ture() breaks font caches
Component|-unknown |directx-d3d
--- Comment #5 from kakurasan at gmail.com ---
The bug is still present.
Sagawa investigated the problem and found the followings:
* DX Library 3.10f/3.11 (which is used in WOLF RPG Editor 2.10) expects that
IDirect3DDevice9::UpdateTexture() updates **ONLY** the dirty portions (recorded
in IDirect3DTexture9::LockRect()) of a texture in the font cache handling
* d3d9.dll in Windows does it, but wined3d updates the whole texture and it
breaks font caches
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