[Bug 41995] New: Neverwinter broken graphics with DX11

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 15 12:17:36 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41995

            Bug ID: 41995
           Summary: Neverwinter broken graphics with DX11
           Product: Wine
           Version: 2.0-rc1
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: directx-d3dx11
          Assignee: wine-bugs at winehq.org
          Reporter: xxx at muad-dib.net
      Distribution: ---

Created attachment 56416
  --> https://bugs.winehq.org/attachment.cgi?id=56416
wine log

Neverwinter / Star Trek online use the same engine and Cryptic will drop
support for DX9 in march 2017 

The game just starts fine but shows a lot of vertex and shader errors in result
graphics are broken.
Up on loading a char the game crashes.

The attached log is with WINEDEBUG=-win since this just produces lots errors of

fixme:win:GetRawInputBuffer (pData=0x2f21db8, pcbSize=0x148ee8ec,
cbSizeHeader=16) stub!
fixme:win:GetRawInputBuffer (pData=(nil), pcbSize=0x148ee910, cbSizeHeader=16)
stub!

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