[Bug 41929] Multiple games need WINED3D_TEXF_ANISOTROPIC filter mode

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 15 18:06:28 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41929

--- Comment #2 from Matteo Bruni <matteo.mystral at gmail.com> ---
Not sure it makes much sense to do a blit with ANISOTROPIC filtering.
FWIW
https://msdn.microsoft.com/en-us/library/windows/desktop/bb174471(v=vs.85).aspx
says that only NONE, POINT and LINEAR filtering are allowed in d3d9
StretchRect. I guess the others are supposed to fallback to LINEAR (needs
testing) but we're currently using GL_NEAREST in that case.

Is there any visible issue caused by this? Look for blocky textures or similar.

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