[Bug 41295] Necropolis (DX11 mode) crashes at start with "shader.c:1237: unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed."

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Dec 15 22:17:23 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=41295

Béla Gyebrószki <gyebro69 at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |gyebro69 at gmail.com

--- Comment #5 from Béla Gyebrószki <gyebro69 at gmail.com> ---
I believe the same problem prevents Rise of Venice from running (the game
crashes when starting a new game from the menu).

...
fixme:d3d11:d3d11_device_CreateGeometryShaderWithStreamOutput iface 0x13d028,
byte_code 0x9295e930, byte_code_length 2720, so_entries 0xa03dd30, entry_count
7, buffer_strides 0x33f19c, strides_count 1, rasterized_stream 0, class_linkage
(nil), shader 0x33f178 stub!
on\Rise of Venice\RiseOfVenice.exe: shader.c:1237:
unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl ==
&d3d11_geometry_shader_vtbl' failed.
wine: Assertion failed at address 0xf77a1b09 (thread 00ee), starting
debugger...
...

wine-2.0-rc1-32-g725b55d
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26

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