[Bug 34551] Necrovision demo sometimes crashes with builtin d3dx9

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Dec 16 15:07:52 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=34551

Matteo Bruni <matteo.mystral at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Necrovision demo crashes in |Necrovision demo sometimes
                   |WinXP mode without native   |crashes with builtin d3dx9
                   |d3dx9_36                    |
             Status|REOPENED                    |NEW

--- Comment #18 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Andrey Gusev from comment #17)
> (In reply to Matteo Bruni from comment #16) 
> > Now the game works with XP but crashes with Vista+?
> 
> Exactly.

At least these two are still valid:

fixme:d3dx:d3dx9_base_effect_get_pass_desc Pixel shader and vertex shader are
not supported, yet.
fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for
compressed pixel formats is not implemented yet

The crashes suggest some kind of memory corruption or similar, maybe related to
the above fixmes. It's probably just a coincidence that changing Windows
version has any effect on the bug.

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