[Bug 10164] Pool of Radiance 1.4 intermittently shows garbage in surfaces

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 17 03:29:36 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=10164

winetest at luukku.com changed:

           What    |Removed                     |Added
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                 CC|                            |winetest at luukku.com

--- Comment #18 from winetest at luukku.com ---
The link at url field doesn't work but comment 13 has working download.


(In reply to Sergey Isakov from comment #15)
> For me the demo stops with message
> ~~~~
> fixme:d3d:surface_load_location Unimplemented copy from
> WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_SYSMEM for depth/stencil
> buffers.

I think I am stuck at same location. I applied a hack from bug 40488 but I
can't tell if it helps because of my audio configuration is currently somehow
broken at compile time and it seems to impact this bug.


> ~~~~
> Yes, it is still not inmplemented

(In reply to Sergey Isakov from comment #16)
> Created attachment 54186 [details]
> It works
> 
> if I apply some hack
> ~~~~
>     if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
>     {
> +        if (location == WINED3D_LOCATION_SYSMEM) {
> +            location = WINED3D_LOCATION_DRAWABLE; 
> +        }
>         if ((location == WINED3D_LOCATION_TEXTURE_RGB &&
> sub_resource->locations & 
> ~~~~~

Where did you actually put that? Could you try the hack from bug 40488 if it
helps?

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