[Bug 10164] Pool of Radiance 1.4 intermittently shows garbage in surfaces
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 17 03:29:36 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=10164
winetest at luukku.com changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |winetest at luukku.com
--- Comment #18 from winetest at luukku.com ---
The link at url field doesn't work but comment 13 has working download.
(In reply to Sergey Isakov from comment #15)
> For me the demo stops with message
> ~~~~
> fixme:d3d:surface_load_location Unimplemented copy from
> WINED3D_LOCATION_TEXTURE_RGB to WINED3D_LOCATION_SYSMEM for depth/stencil
> buffers.
I think I am stuck at same location. I applied a hack from bug 40488 but I
can't tell if it helps because of my audio configuration is currently somehow
broken at compile time and it seems to impact this bug.
> ~~~~
> Yes, it is still not inmplemented
(In reply to Sergey Isakov from comment #16)
> Created attachment 54186 [details]
> It works
>
> if I apply some hack
> ~~~~
> if (texture->resource.usage & WINED3DUSAGE_DEPTHSTENCIL)
> {
> + if (location == WINED3D_LOCATION_SYSMEM) {
> + location = WINED3D_LOCATION_DRAWABLE;
> + }
> if ((location == WINED3D_LOCATION_TEXTURE_RGB &&
> sub_resource->locations &
> ~~~~~
Where did you actually put that? Could you try the hack from bug 40488 if it
helps?
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list