[Bug 42016] texture map covering whole screen (Driver San Francisco)

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 17 22:17:15 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=42016

Béla Gyebrószki <gyebro69 at gmail.com> changed:

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                 CC|                            |gyebro69 at gmail.com

--- Comment #4 from Béla Gyebrószki <gyebro69 at gmail.com> ---
Does it look better if you enable StrictDrawOrdering in the registry?
https://wiki.winehq.org/Useful_Registry_Keys

If so, enabling CSMT in Staging should also work.

I could reproduce the issue with the Uplay version of the game.

wine-2.0-rc2
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26

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