[Bug 42067] New: Disney Universe doesn't scale gamescreen properly

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 24 07:29:43 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=42067

            Bug ID: 42067
           Summary: Disney Universe doesn't scale gamescreen properly
           Product: Wine
           Version: 1.7.25
          Hardware: x86
               URL: http://store.steampowered.com/app/316260/
                OS: Linux
            Status: NEW
          Keywords: regression
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: hverbeet at gmail.com
   Regression SHA1: b005ad6f905dc0051b17ea45b3690e0662e48481
      Distribution: ---

Created attachment 56559
  --> https://bugs.winehq.org/attachment.cgi?id=56559
terminal output

The game screen isn't stretched properly in Disney Universe (Steam).
Whatever screen resolution is selected in the video option menu, the actual
game screen doesn't fit the screen, it is always smaller than the selected
resolution.
This occurs both in fullscreen and virtual desktop mode.

Regression from 1.7.25:

commit b005ad6f905dc0051b17ea45b3690e0662e48481
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date:   Thu Aug 21 09:55:55 2014 +0200

    wined3d: Use rendertarget views for color output instead of surfaces.

The game screen is scaled properly with the previous commit.

The upcoming screenshots were taken in virtual desktop mode @1440x900 (my
native  screen resolution).

wine-2.0-rc3
Fedora 25
XFCE 4.12 (compositor disabled)
XOrg 1.19.0
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26

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