[Bug 42067] New: Disney Universe doesn't scale gamescreen properly
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Dec 24 07:29:43 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=42067
Bug ID: 42067
Summary: Disney Universe doesn't scale gamescreen properly
Product: Wine
Version: 1.7.25
Hardware: x86
URL: http://store.steampowered.com/app/316260/
OS: Linux
Status: NEW
Keywords: regression
Severity: normal
Priority: P2
Component: directx-d3d
Assignee: wine-bugs at winehq.org
Reporter: gyebro69 at gmail.com
CC: hverbeet at gmail.com
Regression SHA1: b005ad6f905dc0051b17ea45b3690e0662e48481
Distribution: ---
Created attachment 56559
--> https://bugs.winehq.org/attachment.cgi?id=56559
terminal output
The game screen isn't stretched properly in Disney Universe (Steam).
Whatever screen resolution is selected in the video option menu, the actual
game screen doesn't fit the screen, it is always smaller than the selected
resolution.
This occurs both in fullscreen and virtual desktop mode.
Regression from 1.7.25:
commit b005ad6f905dc0051b17ea45b3690e0662e48481
Author: Henri Verbeet <hverbeet at codeweavers.com>
Date: Thu Aug 21 09:55:55 2014 +0200
wined3d: Use rendertarget views for color output instead of surfaces.
The game screen is scaled properly with the previous commit.
The upcoming screenshots were taken in virtual desktop mode @1440x900 (my
native screen resolution).
wine-2.0-rc3
Fedora 25
XFCE 4.12 (compositor disabled)
XOrg 1.19.0
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26
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