[Bug 42090] New: Highway Pursuit constantly emits loud noise when sound effects enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Dec 26 22:37:12 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=42090

            Bug ID: 42090
           Summary: Highway Pursuit constantly emits loud noise when sound
                    effects enabled
           Product: Wine
           Version: 1.7.42
          Hardware: x86
               URL: http://retrospec.sgn.net/game-links.php?link=highwaypu
                    rsuit
                OS: Linux
            Status: NEW
          Keywords: download, regression
          Severity: normal
          Priority: P2
         Component: directx-dsound
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
                CC: aeikum at codeweavers.com
   Regression SHA1: 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7
      Distribution: ---

Created attachment 56602
  --> https://bugs.winehq.org/attachment.cgi?id=56602
audio debug log (pulseaudio)

The game opens with an animated screen which shows some logos. Audio (music)
works fine here. If you press <Esc> the game loads the menu and you should hear
the loud, constantly playing noise which is originating from the cars passing
by the camera. Their sounds should intensify and faint away as they come closer
to the player then passing by. Instead, this loud sound is always played
without changing it's volume or frequency even after starting a race. This
becomes quite annoying after some time.

Tested with Windows XP and Win 7 profiles.
Reproduced with Alsa and Pulseaudio.

Reverting the following commit on top of 2.0-rc3 fixes the problem:

commit 2edb4bf320f5c09b658c382c8d8b9d9600d1f1e7
Author: Andrew Eikum <aeikum at codeweavers.com>
Date:   Tue Apr 28 10:21:04 2015 -0500

    dsound: Apply rolloff factor to distance attenuation.

Native dsound.dll also works around the problem.

Wine 2.0-rc3
Fedora 25
Pulseaudio 9.0 / Alsa 1.1.1

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