[Bug 42099] New: Bedlam (indie game) renders 3D world upside down (DX11)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Dec 28 07:17:20 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=42099

            Bug ID: 42099
           Summary: Bedlam (indie game) renders 3D world upside down
                    (DX11)
           Product: Wine
           Version: 2.0-rc3
          Hardware: x86
               URL: http://store.steampowered.com/app/261490/
                OS: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: directx-d3d
          Assignee: wine-bugs at winehq.org
          Reporter: gyebro69 at gmail.com
      Distribution: ---

Created attachment 56616
  --> https://bugs.winehq.org/attachment.cgi?id=56616
terminal output

This is an indie game built on Unity (4.5.x).
When the game uses the DX11 renderer and you enter the 3D world of the game,
everything is rendered upside down except HUD elements.
The menus also look good.

With the DX9 renderer (disabled d3d11.dll) scenery is rendered correctly in the
3D world.

The following 3 lines were removed from the log to reduce it's size:
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Per-rendertarget blend not
implemented.
fixme:d3d11:d3d11_immediate_context_OMSetBlendState Color mask > 3 not
implemented.
fixme:d3d11:d3d11_immediate_context_RSSetState Ignoring depth bias.

Fedora 25 x64 (32-bit wineprefix, Windows 7 profile selected)
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce GT 730/PCIe/SSE2
OpenGL core profile version string: 4.5.0 NVIDIA 375.26

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list