[Bug 42126] Super Bubsy crashes before intro screen

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Dec 31 06:54:17 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=42126

Ken Thomases <ken at codeweavers.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
           Keywords|regression                  |
    Regression SHA1|1df961bd3d1a5d4d4badfe364ca |
                   |51e9f6cc88fd3               |

--- Comment #9 from Ken Thomases <ken at codeweavers.com> ---
(In reply to Jeff Zaroyko from comment #8)
> (In reply to Ken Thomases from comment #7)
> > Thanks again.  While I analyze the log, can you try one more thing for me? 
> > Revert the commit but then set VideoMemorySize=1536 and run without logging.
> > Does the program still crash?
> 
> Reverted the commit, set VideoMemorySize=1536 - It crashes the same way as
> the original report.

OK, thanks for checking that.  I'm going to remove my commit and the regression
tag.  The only role my commit had was to properly determine the amount of VRAM.
 As you've determined, if the proper size had been set via the registry, the
crash would have happened even before my commit.

Probably, this is a game bug and it just can't deal with the high amount of
VRAM.  The log shows it's in a loop of checking formats.  I'm not sure why it
doesn't crash when logging.  That may indicate another game bug with an
uninitialized variable such that Wine doing different things (like logging)
leaves different leftover data in the game's variable and causes it to change
behavior.  It's also possible the logging just slowed it down and it would have
eventually run out of memory and crashed given enough time (and disk space for
the log).

It is possible that this is a bug in Wine (ddraw or wined3d), but I doubt it.

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