[Bug 24701] Vampire the Masquerade bloodlines hanging with Out of adapter memory
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Feb 4 23:08:20 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=24701
super_man at post.com changed:
What |Removed |Added
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CC| |sebastian at fds-team.de,
| |super_man at post.com
--- Comment #16 from super_man at post.com ---
Phoronix made an article and I found this by accident.
http://cgit.freedesktop.org/mesa/mesa/commit/?id=1a893ac8869a0be08582f3b224d1a92ff37fc400
Only textures and surfaces increment vidmem and may return
ERR_OUTOFVIDEOMEMORY. Vertexbuffers and indexbuffers creation always succeedes,
even when out of video memory. Fixes "Vampire: The Masquerade - Bloodlines"
allocating resources until crash. Fixes "Age of Conan" allocating resources
until crash. Fixes failing WINE test device.c test_vidmem_accounting().
So wine is doing it wrong?
There are also few other bugs that report out of memory errors + crash.
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