[Bug 35718] Multiple games have extreme flicker, stutter, slowdown (Path of Exile, Roller Coaster Tycoon, Counter Strike: Global Offensive, Warframe, Crysis, Anno 1602, Splinter Cell: Blacklist)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 9 07:05:07 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=35718

--- Comment #129 from mrdeathjr28 at yahoo.es ---
Tested darksouls II on wine 1.9.3 but error still present


System Specs


Nvidia Drivers 361.18
Linux Mint 17.2 Raffaela XFCE Edition 64Bit - Kernel 4.2.0-25 generic (ubuntu
mainline) - P-State: Performance
CPU: INTEL Pentium G3258 (Haswell 22nm) 4.1Ghz + Artic Cooling Alpine 11 Plus
MEM: 8GB DDR3 1333 (2x4) Patriot value (dual channel: 21.3 gb/s)
GPU: Zotac Nvidia Geforce GT630 (GK208 28nm: 384 Shaders / 8 ROPS) Zone Edition
Passive Cooling 2GB DDR3 1800Mhz 64Bit (14.4Gb/s)
MAINBOARD: MSI H81M E33


wine DarkSoulsII.exe
fixme:heap:RtlSetHeapInformation (nil) 1 (nil) 0 stub
fixme:win:EnumDisplayDevicesW ((null),0,0x33f648,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33f3d8,0x00000000), stub!
fixme:win:EnumDisplayDevicesW ((null),0,0x33ebb8,0x00000000), stub!
fixme:d3d:swapchain_init The application requested more than one back buffer,
this is not properly supported.
Please configure the application to use double buffering (1 back buffer) if
possible.
fixme:d3d9:Direct3DShaderValidatorCreate9 stub
fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x142ce994): stub
fixme:thread:SetThreadIdealProcessor (0xfffffffe): stub

At now shows double buffer error (dark souls II force vsync????)

However some time ago stefan dosinger talks about as solve this problem using
arb buffer storage extension

Maybe flickering have more relation with double buffer in this point

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