[Bug 40094] SimCity 4 Deluxe fails to start when set to use hardware rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 9 12:16:23 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40094

Riccardo <c10ud.dev at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |c10ud.dev at gmail.com

--- Comment #1 from Riccardo <c10ud.dev at gmail.com> ---
(In reply to Rosanne DiMesio from comment #0)
> The intro video plays, then it just shuts down. Regression test results: 
> 
> 7d45318aeac41e2efabb9ddfbf95ecbea103e67d is the first bad commit
> commit 7d45318aeac41e2efabb9ddfbf95ecbea103e67d
> Author: Henri Verbeet <hverbeet at codeweavers.com>
> Date:   Thu Feb 4 21:56:32 2016 +0100
> 
>     ddraw: Move the mip-level dimensions fix-up from ddraw_surface_init() to
> ddraw_surface_create().
>     
>     Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
>     Signed-off-by: Alexandre Julliard <julliard at winehq.org>
> 
> :040000 040000 b0db5442f414ed76798c8707e27db29880d7b35e
> d51e3076233a1fc2b550917f692dac63cee0bdea M      dlls
> 
> There's an easy workaround (run the game with -d:opengl or -d:software), so
> setting severity to minor.

Hi, do you have a traceback for this error?

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list