[Bug 40094] SimCity 4 Deluxe fails to start when set to use hardware rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 9 13:48:45 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40094

--- Comment #2 from Sebastian Lackner <sebastian at fds-team.de> ---
(In reply to Riccardo from comment #1)
> Hi, do you have a traceback for this error?

I don't have the game, but its very easy to see that something is going wrong
when adding traces to compare the result of
"wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface),
&wined3d_desc);" with the new values of the desc struct. It does not seem to
handle mipmap levels correctly.

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