[Bug 40094] SimCity 4 Deluxe fails to start when set to use hardware rendering
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Feb 9 13:48:45 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=40094
--- Comment #2 from Sebastian Lackner <sebastian at fds-team.de> ---
(In reply to Riccardo from comment #1)
> Hi, do you have a traceback for this error?
I don't have the game, but its very easy to see that something is going wrong
when adding traces to compare the result of
"wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface),
&wined3d_desc);" with the new values of the desc struct. It does not seem to
handle mipmap levels correctly.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list