[Bug 40094] SimCity 4 Deluxe fails to start when set to use hardware rendering

wine-bugs at winehq.org wine-bugs at winehq.org
Tue Feb 9 15:28:06 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40094

--- Comment #3 from Riccardo <c10ud.dev at gmail.com> ---
(In reply to Sebastian Lackner from comment #2)
> (In reply to Riccardo from comment #1)
> > Hi, do you have a traceback for this error?
> 
> I don't have the game, but its very easy to see that something is going
> wrong when adding traces to compare the result of
> "wined3d_resource_get_desc(wined3d_surface_get_resource(wined3d_surface),
> &wined3d_desc);" with the new values of the desc struct. It does not seem to
> handle mipmap levels correctly.

Patch 118966 should take care of this, can someone test it?

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list