[Bug 40148] New: Some objects render incorrectly or not at all in Men of Valor

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Feb 14 11:41:22 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40148

            Bug ID: 40148
           Summary: Some objects render incorrectly or not at all in Men
                    of Valor
           Product: Wine
           Version: 1.9.3
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: du.wine at guu.fi
      Distribution: ---

Created attachment 53648
  --> https://bugs.winehq.org/attachment.cgi?id=53648
Wine output from running the game with and without UseGLSL

In Men of Valor (GOG version, 2.0.0.3), many objects including most character
models and HUD guns are rendered pitch black, except when talking or when lit
by a muzzle flash.  Some models -- such as the truck under which you're
supposed to reach for a football at the start of the first (non-training)
mission -- are not visible at all.

Possibly related, this message is flooded to the terminal:
    fixme:d3d:fixed_get_input Unsupported input stream
[usage=WINED3D_DECL_USAGE_TANGENT, usage_idx=0].

Disabling UseGLSL seems to make all the models render, lit too instead of pitch
black.  I have read an account that installing the game's demo version (which
will also install native DirectX 9), has also also fixed the problem. 
Unfortunately, according to the same account, the demo version of the game
itself will not work, and thus cannot be used for testing.

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