[Bug 12941] International Football 2000: crashes when launching in Direct3D mode
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Feb 17 08:56:32 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=12941
Sergey Isakov <isakov-sl at bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl at bk.ru
--- Comment #17 from Sergey Isakov <isakov-sl at bk.ru> ---
Confirm crash with pure wine-1.9.3.
Backtrace
~~~
Unhandled exception: page fault on read access to 0x000000fc in 32-bit code
(0x422f6cf3).
Register dump:
CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
EIP:422f6cf3 ESP:0033e000 EBP:0033e028 EFLAGS:00010287( R- -- I S - -P-C)
EAX:0033e0d4 EBX:422f6cc9 ECX:4230fc10 EDX:000000fc
ESI:0019089c EDI:0033e0d4
Stack dump:
0x0033e000: 0033e0d4 4230fc10 0033e030 0033e030
0x0033e010: 0001003c 0033e030 0033e068 41bf9bd2
0x0033e020: 422f6cc9 422f7305 0033e068 422f7316
0x0033e030: 0033e0d4 00000010 41b900d5 41bf8d7f
0x0033e040: 41c486c0 0033e060 0033e078 41bf8e6a
0x0033e050: 00790053 00740073 0033e080 41a78d10
0200: sel=1007 base=7ffc0000 limit=00000fff 32-bit rw-
Backtrace:
=>0 0x422f6cf3 unsafe_impl_from_IDirectDrawSurface4+0x33() in ddraw
(0x0033e028)
1 0x422f7316 ddraw_surface4_AddAttachedSurface+0x25() in ddraw (0x0033e068)
0x422f6cf3 unsafe_impl_from_IDirectDrawSurface4+0x33 in ddraw: call
*0x0(%edx)
Modules:
Module Address Debug info Name (205 modules)
PE 400000- a35000 Export msif2000
PE 40001000-401bb000 Deferred libwine.1.dylib
~~~
Meanwhile with my patched wine I got the game working in Direct3d HAL mode.
Screenshot attached.
I notice that the game works only in virtual desktop 800x600 and options in
game set to 800x600 too.
AlwaysOffScreen=enabled
ddr=opengl
RenderingMode=backbuffer
UseGLSL=disabled
If I set 640x480 the game crash somewhere inside itself after successfully call
to d3d_device7_SetViewport() it will not call anything in wine and just crash.
May be some interface missing.
I am not sure if this is the key difference
~~~~
void CDECL wined3d_device_set_viewport(struct wined3d_device *device, const
struct wined3d_view
{
+ if (!device->update_state || !device->cs) {
+ return;
+ }
~~~~
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