[Bug 12941] International Football 2000: crashes when launching in Direct3D mode

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Feb 18 08:38:54 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=12941

--- Comment #21 from Sergey Isakov <isakov-sl at bk.ru> ---
New observation
Fail
~~~~
trace:ddraw:d3d_device7_SetViewport iface 0x1606c0, viewport 0x33d778.
wine: Unhandled page fault on read access to 0x0000101b at address 0x4adc49
(thread 002d), starting debugger...
~~~~

Success
~~~~
trace:ddraw:d3d_device7_SetViewport iface 0x160620, viewport 0x33d778.
trace:ddraw:d3d_device3_GetCaps iface 0x160624, hw_desc 0x33e0d4, hel_desc
0x33e1d0.
~~~~
Yes, the function d3d_device3_GetCaps() is a forth member in table
d3d_device3_vtbl, which correspond to crash at 0x4adc49 if the table is not
assigned but two other functions from the same table are working
~~~
warn:ddraw:d3d_device3_GetCurrentViewport No current viewport, returning
D3DERR_NOCURRENTVIEWPORT
trace:ddraw:d3d_device3_SetCurrentViewport iface 0x1606c4, viewport 0x179c78.
~~~
So, the table became corrupted? The game bug? Call to [ds:ecx + 0xc] when
ecx=0x100f looks like a bug. Not our bug.

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