[Bug 33066] resident evil 6 pc benchmark Black screen
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Feb 29 08:14:27 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=33066
--- Comment #9 from Sergey Isakov <isakov-sl at bk.ru> ---
To avoid this crash I have to set Windows XP.
The the crash here
~~~~
Backtrace:
=>0 0x8f7cb1d8 gldAttachDrawable+0x96e() in geforce7xxxgldriver (0x34d1e678)
1 0x8f85b25b in geforce7xxxgldriver (+0x9625a) (0x34d1e708)
2 0x8f85b9c3 gldFlushContext+0x72() in geforce7xxxgldriver (0x34d1e738)
3 0x44f8e3e0 glFlush_Exec+0x106() in glengine (0x34d1e758)
4 0x96ac9ff9 glFlush+0x16() in libgl.dylib (0x34d1e768)
5 0x3e3601fb wined3d_device_end_scene+0x9a() in wined3d (0x34d1e7a8)
6 0x3e2dd61d d3d9_device_EndScene+0x5c() in d3d9 (0x34d1e7e4)
7 0x00f1553e in re6 (+0xb1553d) (0x34d1f684)
8 0x00f16162 in re6 (+0xb16161) (0x3da67890)
9 0xfff0e483 (0x04244c8d)
0x8f7cb1d8 gldAttachDrawable+0x96e in geforce7xxxgldriver:
Modules:
Module Address Debug info Name (246 modules)
PE 400000- 184b000 Export re6
PE 10000000-101ff000 Deferred d3dx9_43
~~~~
and as other users
~~~
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x51d32660 Wrong thread,
returning 1.
fixme:d3d:wined3d_occlusion_query_ops_get_data 0x51d326b8 Wrong thread,
returning 1.
wine: Unhandled illegal instruction at address 0x8f7cb1d8 (thread 0030),
starting debugger...
~~~
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