[Bug 40215] DirectX Texture Tool save wrong DDS file with native d3dx9_36.dll

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 29 14:25:48 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=40215

Christian Costa <titan.costa at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |titan.costa at gmail.com

--- Comment #8 from Christian Costa <titan.costa at gmail.com> ---
I've tested DxTex.exe with wine staging and generated textures with both
builtin and native d3dx9_36.
Both dds files look the same under gimp + dds plugin. Hex diffing files gives
few differences:
1) Headers are the same except DDSCAPS_ALPHA missing for builtin (this is a
known limitation that needs to be fix)
2) Surface data is slightly different (probably because native does some
filtering)

I think that would be good if you attach the dds files generated with both
builtin and native under wine staging as well as the original image.

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