[Bug 25528] HLSL shader not translated correctly (uniform variables)

wine-bugs at winehq.org wine-bugs at winehq.org
Mon Feb 29 17:09:12 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=25528

swswine at gmail.com changed:

           What    |Removed                     |Added
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                 CC|                            |swswine at gmail.com

--- Comment #14 from swswine at gmail.com ---
There is the issue with shader constant limit, which natively not that strict
than Wine currently imposes (documented for software vertex processing mode,
but even for hardware vertex processing mode the actually allowed limit on many
cards seems to be higher than that advertised through caps). For these
particular games it can be workarounded by this patch:
https://bugs.winehq.org/attachment.cgi?id=52845. More details are here:
https://bugs.winehq.org/show_bug.cgi?id=39057

I am not sure if the main patch from that bug
(https://bugs.winehq.org/attachment.cgi?id=53581) is required for these games
(for indexed vertex blending), but all the games mentioned here are known to
work fine if to apply both of them). 

I do not know if some core bug for shader constant limits already exist?

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