[Bug 39874] Alien Shooter crashes often with access violation

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jan 3 09:24:01 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=39874

--- Comment #2 from zakarjor at yahoo.com ---
(In reply to Stefan Dösinger from comment #1)
> d3d8 validates lock rectangles, as the tests in dlls/d3d8/tests/device.c
> shows. d3d9 afaik doesn't do that.
> 
> Does the game call LockRect through IDirect3DSurface8 directly, or does it
> call IDirect3DTexture8::LockRect? There may be different behavior between
> those two.

The log seems to indicate IDirect3DTexture8::LockRect().

Maybe zero-width rectangle is not such an invalid rectangle, as long as it's
non-negative widths and heights? I don't have Windows to verify the original
behavior. I'm also not sure whether Windows have special-case of compatibility
for this game. At least I found out that level 10 was the last level, so I was
able to play thru the whole game.

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