[Bug 32007] AMD Demo - Whiteout crashes with null-ish pointer read after dxgi_output_GetDisplayModeList
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 12 14:35:03 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=32007
--- Comment #8 from Sergey Isakov <isakov-sl at bk.ru> ---
Crash
~~~
Backtrace:
=>0 0x40211e7b wined3d_rendertarget_view_create+0x13b() in wined3d (0x0033f828)
1 0x400b5ff6 d3d_rendertarget_view_create+0x425() in d3d11 (0x0033f898)
2 0x4009eb13 d3d10_device_CreateRenderTargetView+0xa2() in d3d11 (0x0033f8e4)
3 0x00461894 in whiteoutd3d10 (+0x61893) (0x00facd28)
0x40211e7b wined3d_rendertarget_view_create+0x13b in wined3d: movl
0x44(%eax),%ecx
Modules:
Module Address Debug info Name (256 modules)
PE 340000- 3ad000 Deferred d3dx10_33
PE 400000- 703000 Export whiteoutd3d10
PE 10000000-10143000 Deferred fmodex
PE 3c001000-3c1b6000 Deferred libwine.1.0.dylib
~~~
and log
~~~~
fixme:d3d11:device_parent_create_swapchain_texture Implement DXGI<->wined3d
usage conversion
fixme:d3d11:d3d10_device_RSSetViewports Multiple viewports not implemented.
fixme:d3d11:d3d10_device_RSSetScissorRects Multiple scissor rects not
implemented.
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool)
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool)
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool)
fixme:d3d:wined3d_buffer_create Ignoring access flags (pool)
fixme:d3d11:d3d_texture2d_init Array textures not implemented.
wine: Unhandled page fault on read access to 0x00000044 at address 0x40211e7b
(thread 003b), starting debugger...
~~~~
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