[Bug 18477] Need For Speed Most Wanted crashes after accepting video settings changes
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 15 13:54:40 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=18477
Sergey Isakov <isakov-sl at bk.ru> changed:
What |Removed |Added
----------------------------------------------------------------------------
CC| |isakov-sl at bk.ru
--- Comment #25 from Sergey Isakov <isakov-sl at bk.ru> ---
I confirm the crash as in comment 18.
~~~
Backtrace:
=>0 0x7bc41a39 HEAP_CreateFreeBlock+0x179() in ntdll (0x0033fb08)
1 0x7bc3faa1 HEAP_MakeInUseBlockFree+0xf0() in ntdll (0x0033fb48)
2 0x7bc3f60b RtlFreeHeap+0x7a() in ntdll (0x0033fba8)
3 0x4002e4a0 wined3d_buffer_decref+0xef() in wined3d (0x0033fbe8)
4 0x400c36d2 state_unbind_resources+0xc1() in wined3d (0x0033fc08)
5 0x400503b1 wined3d_device_reset+0x120() in wined3d (0x0033fcd8)
6 0x3ebb5e42 d3d9_device_reset+0x131() in d3d9 (0x0033fd68)
7 0x3ebaf3b2 d3d9_device_Reset+0x61() in d3d9 (0x0033fd98)
~~~
I can say that it happens in state_unbind_resources() at lines
~~~
for (i = 0; i < MAX_STREAMS; ++i) //16
{
if ((buffer = state->streams[i].buffer))
{
state->streams[i].buffer = NULL;
wined3d_buffer_decref(buffer);
}
}
~~~
at i=0
PS. Patch from wine-staging is obsolete. It can't be applied to wine-hq.
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