[Bug 36564] 'Candytron' demo: certain objects are black with GLSL enabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jan 20 07:16:58 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=36564
--- Comment #4 from Sergey Isakov <isakov-sl at bk.ru> ---
Enabling GLSL gives me additional errors in log
~~~
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in7' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in7' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log WARNING: Could not find vertex shader
attribute 'vs_in7' to match BindAttributeLocation request.
~~
Also I see girl face is brighter then with GLSL disabled.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list