[Bug 36564] 'Candytron' demo: certain objects are black with GLSL enabled

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 20 07:16:58 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=36564

--- Comment #4 from Sergey Isakov <isakov-sl at bk.ru> ---
Enabling GLSL gives me additional errors in log
~~~
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3:
fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader
attribute 'vs_in7' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #6:
fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader
attribute 'vs_in7' to match BindAttributeLocation request.
fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #10:
fixme:d3d_shader:print_glsl_info_log     WARNING: Could not find vertex shader
attribute 'vs_in7' to match BindAttributeLocation request.
~~

Also I see girl face is brighter then with GLSL disabled.

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