[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 23 00:36:28 CST 2016
https://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #16 from Andrew Church <achurch+wine at achurch.org> ---
(In reply to Sergey Isakov from comment #14)
> fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
> fixme:d3d_shader:print_glsl_info_log ERROR: 0:35: No matching function
> for call to mix(vec2, vec2, bvec2)
A lot has changed in Wine's OpenGL code since 1.7.11. I don't play FFXIV
anymore, but I'll take a look if I find some time.
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