[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Jan 23 01:57:37 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #17 from Sergey Isakov <isakov-sl at bk.ru> ---
(In reply to Andrew Church from comment #16)
> (In reply to Sergey Isakov from comment #14)
> > fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #81:
> > fixme:d3d_shader:print_glsl_info_log     ERROR: 0:35: No matching function
> > for call to mix(vec2, vec2, bvec2)
> 
> A lot has changed in Wine's OpenGL code since 1.7.11.  I don't play FFXIV
> anymore, but I'll take a look if I find some time.

You can test the patch with https://unigine.com/products/benchmarks/heaven/

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