[Bug 34342] Chronic crash of Guild Wars 2(out of memory)

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 27 11:56:20 CST 2016


https://bugs.winehq.org/show_bug.cgi?id=34342

--- Comment #48 from q <quimbydogg at gmail.com> ---
I've been playing a bit of Guild Wars 2 under wine the last few days and have
been amazed at the stability difference between now and a few months ago. 
Using the 64bit exe, 64bit prefix, wine 1.9.2 staging CSMT, and latest beta
nvidia proprietary (361.18) under windowed mode.

With settings maxed out going to a large PvE event (tequ, karka queen, etc)
will load the memory usage - same with large scale tier 1 wvw.  FPS will take a
nose dive but it is good for testing purposes.  I zoned into Eternal
Battlegrounds and pretty instantly saw memory usage exceed 4GB.  With lower
settings it takes awhile to ramp up but I have played a few sessions for an
extended period of time above 4GB without experiencing a crash under the same
conditions that would crash 100% of the time a few months ago.

I think a combination of wine developments, graphics driver improvements, and
arena net themselves developing a 64 bit client all helped.  When the heart of
thorns expansion was released TONS of windows users started to experiencing an
issue with crashing due to memory problems when they did not experience it
before - this is what caused arenanet to quickly release a 64bit client.

This game went from not playable at all in the game mode I do (large scale zerg
WvW) to being somewhat playable with really low framerates and low settings. 
I'm extremely happy with the progress - if I can pull another 5-10 frames it
would be pretty solid.

For reference with all settings to lowest possible except native render
sampling on a GTX 970/4670k I get single digit FPS in WvW zerg battles.  Under
windows with pretty high settings this would be around 20 (still not high but
much smoother comparatively).  No one gets good FPS on Windows in large zerg.

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