[Bug 40863] Multiple 64-bit Unreal Engine 4 games crash at start ( need d3d11_device_CreateUnorderedAccessView)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jul 1 14:42:49 CDT 2016


https://bugs.winehq.org/show_bug.cgi?id=40863

Rogutės <rogutes at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |rogutes at gmail.com

--- Comment #11 from Rogutės <rogutes at gmail.com> ---
Created attachment 54993
  --> https://bugs.winehq.org/attachment.cgi?id=54993
+d3d11,+dxgi,+fixme logs for Fallout4 with wine-1.9.13 +
ID3D11UnorderedAccessView

I've tested Fallout 4 with wine-1.9.13 + the "Implement
ID3D11UnorderedAccessView interface" patch from
https://www.winehq.org/pipermail/wine-patches/2016-June/151626.html. Compare
this log with https://bugs.winehq.org/attachment.cgi?id=54455 (wine-1.9.9
without ID3D11UnorderedAccessView).

With the patch, Fallout 4 doesn't complain about
d3d11_device_CreateUnorderedAccessView anymore but it still doesn't run, so no
idea if the patch is correct or not.

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