[Bug 40863] Multiple 64-bit Unreal Engine 4 games crash at start ( need d3d11_device_CreateUnorderedAccessView)
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jul 1 14:42:49 CDT 2016
https://bugs.winehq.org/show_bug.cgi?id=40863
Rogutės <rogutes at gmail.com> changed:
What |Removed |Added
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CC| |rogutes at gmail.com
--- Comment #11 from Rogutės <rogutes at gmail.com> ---
Created attachment 54993
--> https://bugs.winehq.org/attachment.cgi?id=54993
+d3d11,+dxgi,+fixme logs for Fallout4 with wine-1.9.13 +
ID3D11UnorderedAccessView
I've tested Fallout 4 with wine-1.9.13 + the "Implement
ID3D11UnorderedAccessView interface" patch from
https://www.winehq.org/pipermail/wine-patches/2016-June/151626.html. Compare
this log with https://bugs.winehq.org/attachment.cgi?id=54455 (wine-1.9.9
without ID3D11UnorderedAccessView).
With the patch, Fallout 4 doesn't complain about
d3d11_device_CreateUnorderedAccessView anymore but it still doesn't run, so no
idea if the patch is correct or not.
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